*Requires at least 1 card with 1200+ ATK.įusion Materials: Dragon (1600+ ATK) + Plantįusion Materials: "Red Eyes B. Show all possible fusion material combinations.įusion Materials: "Ground Attacker Bugroth" + Aquaįusion Materials: Aqua (LV 5+) + Dragon (2000+ ATK) or Sea Serpent (LV 5+)ĪTTACK: Space occupied is transformed to Sea terrain when engaged in battle. Please use the fusion simulator or click on "Show all possible fusion material combinations." on a fusion to check if the 2 cards work. Fusions involving these archetypes as fusion materials may conflict with other fusions.ĭue to how the game is programmed, there are some inconsistencies of several card combinations that should and shouldn't work. Elf monsters have "Elf" in its name ("Celtic Guardian" is considered as an elf for fusions) Turtle monsters have "Turtle" or "Tortoise" in its name, and Female monsters can equip female Power Ups like "Cyber Shield" (see their "Power Up Card" section in the game's card details). Some fusions require a monster from certain archetypes.
![duelist of the roses pc duelist of the roses pc](https://www.giantbomb.com/a/uploads/screen_medium/1/10359/390186-yu_gi_oh6.jpg)
Changing a monster's type or ATK will not affect the fusion result. Only the fusion materials' original stats matters. A fusion material's original ATK generally cannot be higher than the fusion monster's ATK (with a few, rare exceptions).Some fusions will have minimum ATK or LV requirement (i.e. Controller & Keyboard Glyph/Hint system to ensure you know what buttons to press for what actions.The Fusion List details all possible fusions in the game, their stats, and what cards can be fused into it as fusion materials. Xbox (360/One), Switch, PS3, PS4, PS5, Pro Controller, SNES & more gamepads are supported natively through Rewired. Fully independent campaign name & network usernames. All starter decks from the original game have been implemented and are selectable when you go to create a save. FULL 3D Terrains w/ limited animations on some. NUMEROUS bugs from the original public betas fixed. Revamped local multiplayer setup including profile selection & map selection/custom map editing All Effects have not been fully implemented yet. All 800+ cards in the game AS DATA & CARD IMAGES ONLY.
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At this point in the game, the following major changes have been made. It will be buggy, but that's okay since no game is ever perfect. My goal before the end of the month is to release a PLAYABLE net test ALPHA version so that you guys can get a taste of networked Duelists of the Roses. The setup is mostly for my day job and anything that needs to be accomplished there. However, I will not be dedicated time to this game while I'm on the road.
![duelist of the roses pc duelist of the roses pc](http://3.bp.blogspot.com/-UnQ37iQQlTI/T4U-9qZgBPI/AAAAAAAAAT8/SqN_lI_Rdvo/s1600/2.jpg)
My girlfriend and I are going to pack up and live in our giant purple Sprinter van for months at a time while we tour the United States before it implodes on itself.ĭuring that time, I will have a fairly full fledged office setup that I'll be able to comfortably work at. I also want to let all of you know that have supported me in this side project of mine that I will be going on a road trip come May 1st.
![duelist of the roses pc duelist of the roses pc](https://img.informer.com/screenshots/3978/3978086_1_3.png)
In fact, today I filmed a short "state of the game" to give you an idea of what the game is going to play/function like with the next release. It's been almost a month since my last update post, but that definitely does NOT mean it's been a month since I last worked on the game.